Tactical Map

Used for tactical combat or faster paced puzzles. (See Hero Academy. Especially the Challenges)

Basic Stats for units

 * Health
 * Speed
 * Cost

Move Phase

 * Walking
 * Special Movement

Action Phase

 * Ranged Attacks
 * Direct Attacks: Target and shoot. Simple.
 * Line Attacks: Targets everything in a certain range and width.
 * Ranged AoEs: Targets everything within a certain radius at the spot aimed for.
 * Melee Attacks
 * Direct Melee: Target and smack about, simple.
 * Centered AoEs: Hits everything nearby the origin unit.
 * Chains: Origin unit lunges from unit to unit in a blurr of motion, combining movement and attacking.
 * Universal Actions
 * Running: Forgo other actions to move again.
 * Hiding: Forgo other actions so the unit can hide itself. This prevents other units from targeting it with ranged attacks. Must be in cover, and provides no protection against AoE’s and Melee attacks.
 * Picking Up Items: Picking up items on the field.
 * Special Ability Actions
 * Active Faction Ability: These are things that every unit that is a member of a faction can do.
 * Active Unit Ability: These are things that all units of that card can do.
 * Example Abilities:
 * Hacking: Special abilities for taking over units and equipment. Also stealing of tokens and resources.
 * Healing: Repairing HP damage dealt to a unit.

Resolution

 * Loot Drops
 * Resources Produced
 * Resources are produced at the end of a turn, not at the beginning. Allowing other players to STEAL said resources! Maybe, might be very abusable unless we heavily cap it

Terrain

 * Cover
 * Elevation
 * Status Effects
 * Variable Terrain
 * "Equippable" Terrain : bunkers, turrets, etc.etc.